The Sentinel Self is an interactive artwork that reflects on the entanglements between human immune systems and environments increasingly polluted by microplastics. Built within a video game engine, The Sentinel Self […]
Blog Archives
In Search of Good Ancestors / Ahnen in Arbeit
In Search of Good Ancestors / Ahnen in Arbeit is year-long experiment in computer generated radio, investigating the nature of datasets and machine learning algorithms as unstable memory. The 24-hour […]
A Genealogy of Man-made Earthquakes
multi-modal storytelling via tactile vests, a narrative of voice and vibrations derived from the seismic archive of the Groningen gas fields, sandstone earth core samples, wooden scaffolding and written text. […]
Wordless … at the End of History
Wordless, A Conversation with Samuel Beckett and Morton Feldman at the End of History Years of realization: 2018-2019 Commissioned by Asko-Schönberg Ensemble Installation Wordless … at the end of history […]
Hear Say
algorithmically generated voice collage / installation In HearSay, an algorithm was created to recombine audio recordings of news broadcasts from CNN, MSNBC and the BBC in the period following […]
The Intimate Earthquake Archive
interactive wearable artwork, tactile earthquake vests and haptic compositions derived from the seismic archive of the Groningen gas fields. Interactive radio broadcast system. Sandstone earth core samples, wooden scaffolding and […]
What is it Like to be a Bat?
Exhibition Worn sound synthesizers and biometric collection instruments. Print-outs of recorded biometric data taken in Madeira. Worn body extensions. Video. Year 2016 Supported By When we […]
Satellite Skin
Interactive Installation installation of radio-broadcast furniture constructed from wood, polished steel, acoustic feedback loops Year 2014 – present (presenting different arrangements of body-channel radio instruments) Supported By A radio-transmission apparatus […]